Pulling and Crappy Tattoo: Difference between pages

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(Created page with "<html><div class="mw-content-ltr" dir="ltr" id="mw-content-text" lang="en"><div class="thumb tright"><div class="thumbinner" style="width:302px;"><a class="image" href="/index.php?title=File:Hillary_pulling_car!.jpg"><img alt="" class="thumbimage" height="398" src="/images/4/48/Hillary_pulling_car%21.jpg" width="300"/></a> <div class="thumbcaption">Solo Pulling</div></div></div> <div class="thumb tright"><div class="thumbinner" style="width:402px;"><a class="image" href=...")
 
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<html><div class="mw-content-ltr" dir="ltr" id="mw-content-text" lang="en"><div class="thumb tright"><div class="thumbinner" style="width:302px;"><a class="image" href="/index.php?title=File:Hillary_pulling_car!.jpg"><img alt="" class="thumbimage" height="398" src="/images/4/48/Hillary_pulling_car%21.jpg" width="300"/></a> <div class="thumbcaption">Solo Pulling</div></div></div>
[[File:Crappy_Tattoo-1.jpg|thumb|right|326px|Crappy Tattoo-1.jpg]]
<div class="thumb tright"><div class="thumbinner" style="width:402px;"><a class="image" href="/index.php?title=File:Pulling_fun!.jpg"><img alt="" class="thumbimage" height="307" src="/images/3/3a/Pulling_fun%21.jpg" width="400"/></a> <div class="thumbcaption">Trio Pulling</div></div></div>
Sometimes tattoos just don't turn out well. It could be because the artist is incompetent, it could be a bad design, it could be that you fell off your skateboard onto your fresh tattoo a day after getting it. In any case, you may find yourself with a tattoo that does not live up to your expectations.
<p>Tug of war via <a class="mw-redirect" href="/index.php?title=Flesh_hook" title="Flesh hook">flesh hooks</a>.
</p><p><b>Pulling</b> is a form of flesh hook play where the participant(s) use their own strength and weight to put pressure on the Flesh Hook(s), offering a very different feeling to <a href="/index.php?title=Category:Suspensions" title="Category:Suspensions">suspension</a> since the participant has much more control over what is happening (this is both good and bad, depending on what the goal is).
</p>
<h2> <span class="mw-headline" id="Orientation">Orientation</span></h2>
<p>Most pullings are simply two people pulling against each other with two hooks in their backs, but limitless options are exercised— everything from a single person pulling a car across a parking lot to a dozen people in a star pattern, all pulling against each other from a central hub. Note that solo pulling is also possible, with one end of the rope attached to a solid object.
</p><p>Theoretically, there is no limit. In circular (star) pulling, five, six, or more people pulling at once is certainly possible. Usually, a large group of people perform a pulling by having each member of the pull connected to one central point or ring. With great attention paid to the dynamics of the rigging, it would be advised to form a circle with a central steel circular frame. This is the center point where all the ropes would originate from leading out to everyone in the circle (the ropes form a star). This position allows for any number of people to participate.
</p>
<h2> <span class="mw-headline" id="Hook_Placement">Hook Placement</span></h2>
<p>Pulling is typically done with between one, two, or four hooks per person. Using more than six or so hooks per person could limit the experience and take away from what could be an amazing and enlightening experience.
</p><p>Depending on which type of pulling is to be performed and how many hooks are used in the pulling, the placement of the hooks can be the same or different that the placement of hooks for a suspension. For example, if someone is pulling with hooks in their back, the placement would resemble that of a suicide suspension. The hooks must be placed in a direction so that the hook will not come out during the pulling. Normally, this is done with either a locking hook, or with hook placed horizontally, or with hook pierced in an upward direction (ie. the point end of the hook comes out the top hole; the hook is inserted from bottom to top).
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<h2> <span class="mw-headline" id="See_Also">See Also</span></h2>
<ul><li> <a href="/index.php?title=Suspension" title="Suspension">Suspension</a>
</li></ul>


At this point you have a few options:


</div></html>
* '''[[Tattoo removal|Tattoo removal]]''' - Expensive, painful, and not 100% effective.
* '''[[Touch-up|Touch-up]]''' - Can fix minor problems in healing, but that's about it.
* '''[[Cover-up|Cover-up]]''' - Limited by the underlying design, and the cover-up tattoo could in theory be worse, making the problem bigger.
 
There is one way and one effective way only to minimize this risk: Go to the best tattoo artist you can find. Visit every tattoo artist in your area. Look at the online portfolios of artists you might travel to. Work with a good artist to get a custom piece that suits you. Don't skimp - if you can't afford the tattoo, get it later.
 
== Entries related to this risk ==
* [[Tattoo]]

Latest revision as of 02:07, 17 September 2023

Crappy Tattoo-1.jpg

Sometimes tattoos just don't turn out well. It could be because the artist is incompetent, it could be a bad design, it could be that you fell off your skateboard onto your fresh tattoo a day after getting it. In any case, you may find yourself with a tattoo that does not live up to your expectations.

At this point you have a few options:

  • Tattoo removal - Expensive, painful, and not 100% effective.
  • Touch-up - Can fix minor problems in healing, but that's about it.
  • Cover-up - Limited by the underlying design, and the cover-up tattoo could in theory be worse, making the problem bigger.

There is one way and one effective way only to minimize this risk: Go to the best tattoo artist you can find. Visit every tattoo artist in your area. Look at the online portfolios of artists you might travel to. Work with a good artist to get a custom piece that suits you. Don't skimp - if you can't afford the tattoo, get it later.

Entries related to this risk